1/5/2023 0 Comments D3d overrider![]() ![]() ![]() This is repeated over and over and thus the use of two buffers means that the graphics card is not constantly waiting for a single frame buffer to be cleared before getting on with rendering more frames to store there. When these tasks are done, the buffers are essentially 'flipped' around so that the recently completed frame in the secondary buffer now becomes the primary buffer ready to send to the monitor, while a new frame begins composing in what was the primary buffer a moment ago. The graphics card uses the secondary buffer to compose a new frame while the primary buffer is sending an existing completed frame to the monitor. It was only relatively recently that graphics cards had enough VRAM to provide two buffers at all resolutions, since a single frame of high resolution detailed graphics can take up a great deal of video memory, much less two of them. Both are storage areas on the Video RAM of the graphics card, and the process of using two buffers at one time is called Double Buffering. There are actually two buffers on modern graphics cards, the Primary Buffer and the Secondary Buffer, also often called the Front Buffer and the Back Buffer. In the Graphics Process section of this guide under Step 8, an overview is provided of the way in which the graphics card holds rendered frames in the Frame Buffer. The Gamer's Graphics & Display Settings Guide Graphics Settings - Triple Buffering ![]()
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